Can you tell me about the studio behind this game?

Spearhead Games is a small 15 people Montreal-based independent studio. The studio’s first title, cooperative action puzzler Tiny Brains for PlayStation 4, PlayStation 3 and PC, followed the antics of four super-powered lab animals in their quest to escape a mad scientist’s nefarious tests. The studio’s next game has been a competitive physics based video game named Arena Cyber Evolution (ACE), available as a Free-To-Play on Steam. The studios last game was an award winning narrative experience called Stories: The path of Destinies. You play a clever rogue fox Reynardo in a madcap epic fantasy where you have fateful choices to make to either win his war or screw up in dozens of way and destroy everything. You can read all about us who we are and what makes us tick here

Is this a sequel to Stories?

Omensight is more of a spiritual successor of Stories. While it happens in the same broad universe, it is also a different game in many aspects. But if you enjoyed Stories, you will LOVE Omensight.

Is there more to the combat system?

Yes, our Warp Flow Combat system has a lot of depth and features several unique powers. But we can’t tell you more for now, stay tuned!

Are are lot of enemy types in the game?

Yes, there are over 20 different enemies, you’ve only seen a few of them in the demo.

Can you play with other Companions?

Yes, there are several companions you will be able to play with. Each will have unique personalities and powers, and we’ll share more shortly!

How long is the game?

Anywhere between 8 to 12 hours, depending on how much you explore, and your approach to solving the mystery.

How many different different variations exist for days?

A lot.  How you shape the day, where you go, who you fight against and with, all that can be dramatically different, depending on your decisions.  Soon we’ll show you more!

Are there more boss fights in the game?

Yes, there are over a dozen boss fights in Omensight!

So, is this an RPG?

Not exactly, but there are some RPG concepts in the game, such as interactive story, Level up, and character upgrades.

I love random loot, is there random loot?

No, we want the players to make conscious decisions about how they build and upgrade their characters. We’re all about choices and consequences.

What was the inspiration for the art style?

Our art director is also a published graphic novel author/illustrator, so there is a lot of inspiration from various graphic novels and manga. Most notably Blacksad, by Juan Diaz Canales and Juanjo Guarnido.

Why did you go with anthropomorphic animals?

As an indie studio, we’re not going to go hyper-realistic and details. Our style is more about symbolism and expressiveness. Animal characters are much more expressive in a glance. They have a distinctive silhouette even from afar, and inherently project character traits and personality.

When can I expect to begin this extraordinary journey (When are you releasing this marvelous game)?

Very soon, sign up to our newsletter and we will keep you posted. You can sign up at the bottom of the main page.

On what platform can I expect Omensight to be released?

Omensight will be available PC. Other platforms are still in the process of getting decided and developed.

When does Omensight Release?
Omensight will launch later in 2018.

What technology are you using?

Omensight is running on the latest and greatest Unreal Engine 4. Did you know that you can download it and start making your own games too? Head over unrealengine.com to lean more.